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== Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12 ==
 
== Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12 ==
* https://www.frostbite.com/wp-content/uploads/2013/05/GDC12_Stable_SSAO_In_BF3_With_STF.pdf
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* https://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/GDC12_Bavoil_Stable_SSAO_In_BF3_With_STF.pdf
* https://www.frostbite.com/wp-content/uploads/2013/05/GDC12_Stable_SSAO_In_BF3_With_STF.ppt
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== Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12 ==
 
== Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12 ==

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Scaling the pipeline 02/13

Adaptive Hardware-accelerated Terrain Tessellation 02/13

5 major challenges in real-time rendering 08/12

Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12

Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12

Realtime Interactive Water Waves 02/12

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