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== Adaptive Hardware-accelerated Terrain Tessellation 02/13 ==
 
== Adaptive Hardware-accelerated Terrain Tessellation 02/13 ==
* https://www.frostbite.com/wp-content/uploads/2013/05/adaptive_terrain_tessellation.pdf
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* https://www.ea.com/frostbite/news/adaptive-hardware-accelerated-terrain-tessellation
  
 
== 5 major challenges in real-time rendering 08/12 ==
 
== 5 major challenges in real-time rendering 08/12 ==

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Scaling the pipeline 02/13

Adaptive Hardware-accelerated Terrain Tessellation 02/13

5 major challenges in real-time rendering 08/12

Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12

Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12

Realtime Interactive Water Waves 02/12

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