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== Adaptive Hardware-accelerated Terrain Tessellation 02/13 == | == Adaptive Hardware-accelerated Terrain Tessellation 02/13 == | ||
− | * https://www. | + | * https://www.ea.com/frostbite/news/adaptive-hardware-accelerated-terrain-tessellation |
== 5 major challenges in real-time rendering 08/12 == | == 5 major challenges in real-time rendering 08/12 == | ||
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== Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12 == | == Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12 == | ||
− | * https:// | + | * https://developer.nvidia.com/sites/default/files/akamai/gamedev/files/gdc12/GDC12_Bavoil_Stable_SSAO_In_BF3_With_STF.pdf |
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== Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12 == | == Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12 == | ||
− | * https:// | + | * https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/gdc12-terrain-in-battlefield3.pdf |
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== Realtime Interactive Water Waves 02/12 == | == Realtime Interactive Water Waves 02/12 == | ||
− | * https://www. | + | * https://www.nada.kth.se/utbildning/grukth/exjobb/rapportlistor/2011/rapporter11/ottosson_bjorn_11105.pdf |
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= [[Liens]] utiles = | = [[Liens]] utiles = | ||
− | * [ | + | * [http://s2013.siggraph.org/attendees/technical-papers Siggraph 2013] Siggraph 2013 Technical papers |
− | * [https:// | + | * [https://www.amd.com/fr/technologies/radeon-prorender-downloads AMD Developer] Radeon ProRender |
− | * [https://www. | + | * [https://www.ea.com/frostbite/news Frosbite] Frosbite technical papers |
= Articles [[Vulgum Techus]] = | = Articles [[Vulgum Techus]] = |
Version actuelle en date du 23 mars 2019 à 22:34
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Sommaire
- 1 Cheveux
- 2 Vidéos
- 3 Liens utiles
- 4 Articles externes
- 5 Scaling the pipeline 02/13
- 6 Adaptive Hardware-accelerated Terrain Tessellation 02/13
- 7 5 major challenges in real-time rendering 08/12
- 8 Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12
- 9 Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12
- 10 Realtime Interactive Water Waves 02/12
- 11 Liens utiles
- 12 Articles Vulgum Techus
- 13 Commentaires
Cheveux
Vidéos
Liens utiles
- princeton.edu Structure-Aware Hair Capture
Articles externes
- PC World - 06/03/13 TressFX : les cartes Nvidia en galère
- PC Gamer - 26/02/13 AMD's TressFX hair rendering magic revealed, makes Lara's locks look loveliest on PC
Scaling the pipeline 02/13
- https://www.frostbite.com/wp-content/uploads/2013/04/Scaling-the-pipeline.pptx
- https://www.frostbite.com/wp-content/uploads/2013/04/Scaling-the-Pipeline.pdf
Adaptive Hardware-accelerated Terrain Tessellation 02/13
5 major challenges in real-time rendering 08/12
- https://www.frostbite.com/wp-content/uploads/2013/05/Bps12_5MajorChallenges_Andersson.pptx
- https://www.frostbite.com/wp-content/uploads/2013/05/Bps12_5MajorChallenges_Andersson.pdf
Stable SSAO in Battlefield 3 with Selective Temporal Filtering 04/12
Terrain in Battlefield 3: A Modern, Complete and Scalable System 03/12
Realtime Interactive Water Waves 02/12
Liens utiles
- Siggraph 2013 Siggraph 2013 Technical papers
- AMD Developer Radeon ProRender
- Frosbite Frosbite technical papers